Game Dev | Whether you decide to launch a dedicated program, or follow a general strategy of community-driven development, here are five rules for you to follow.
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Earlier installments cover topics such as creating asynchronous multiplayer in Solium Infernum, expanding accessibility for the PlayStation port of As Dusk Falls, and conquering hardware hurdles to port Kingdom Come: Deliverance to Switch.
In this edition, Dying Light franchise director Tymon Smektała discusses Techland’s Community Ideas initiative and how it supports their community-driven approach to development.