Warframe is one of those games that takes commitment. And maybe that’s prevented you from jumping into the game, despite how cool it looks. But with The Duviri Paradox finally releasing, now’s a great time to try out the game and see what it’s all about. And one of the biggest earliest decisions you’ll make when you first start is which Warframe you’ll choose. So, should you Choose Excalibur, Mag, or Volt in Warframe’s Duviri Paradox?
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Should you Choose Excalibur, Mag, or Volt in Warframe’s The Duviri Paradox
Once you begin The Duviri Paradox, you’ll have the option of picking Excalibur, Mag, and Volt. Each of these Warframes offers a unique playstyle, but don’t let decision anxiety get to you. Eventually, you’ll be able to unlock all three and more.
Excalibur
Here’s the breakdown of Excalibur’s skills.
- Passive: Excalibur deals 10% increased damage and attacks 10% faster when wielding swords.
- Slash Sash: Slash and dash through enemies alongside a radial specter. The powerful Exalted Blade’s slashes inflict bleed status.
- Radial Blind: Emit a bright flash of light, blinding all nearby enemies.
- Radial Javelin: Radial javelins impale nearby enemies, inflicting bleed status.
- Exalted Blade: Summon a sword of pure light and immense power.
- Excalibur is a straightforward frame that introduces you to the “Brawler” class. It’s melee centric, and easily the beefiest of the frames. If you enjoy a slow but powerful playstyle. He’s excellent in early game as a tank and is generally well rounded.
Mag
Here’s the breakdown of Mag’s skills.
- Passive: Nearby items gravitate toward Mag for easy collection.
- Pull: Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
- Magnetize: Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
- Polarize: Emits an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes a Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Bleed status.
- Crush: Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
- Like Excalibur, Mag is a straightforward frame that introduces you to Nuker/Caster frames. She’s frail early game but, when used creatively, can scale as the difficulty of the game increases. She requires investment to really shine.
- On the other hand, she’s excellent at defeating Specters that protect planet junctions. This will allow you to unlock planets easier.