WWE 2K23 has added a collection of ADVANCED GAMEPLAY SLIDERS which provide a new level of tuning control for systems such as pins and submissions. We have renamed some of these sliders in response to your feedback so they are more clear now. We’ll go over how these sliders work and how you can use them to customize your experience in this blog.
The Advanced Gameplay settings can be found on the Options tab in the Main Menu in the Gameplay panel. From there, select Advanced.
FIRST COUNT LOCK AFTER FINISHER
- ON: The pin mini-game starts locked when attempted immediately after a Finisher. After the ref counts to one, the mini-game unlocks and can be played with time left in the count.
- OFF: The pin mini-game can be played for the duration of the ref count.
When using the sliders below, consider how strongly each Signature or Finisher should influence pin difficulty according to whether it happened recently (within the last few seconds) or previously in the match.
- Sliders with (PLAYER) affect pins where the Defender is a Player.
- Sliders with (AI) affect pins where the Defender is AI.
RECENT FINISHER INFLUENCE (PLAYER, AI): Adjusts the amount that a Finisher hit within the last few seconds factors into a pin’s difficulty.
PREVIOUS FINISHER INFLUENCE (PLAYER, AI): Adjusts the amount that a Finisher hit later than the last few seconds factors into pin difficulty.
- This slider is used for the first two Finishers that a Superstar is hit with.
PREVIOUS FINISHER INFLUENCE 3+ (PLAYER, AI): The same as Previous Finisher Influence, but specifically used for the 3rd Finisher and beyond.
RECENT SIGNATURE INFLUENCE (PLAYER, AI): Adjusts the amount that a Signature hit within the last few seconds factors into pin difficulty.
PREVIOUS SIGNATURE INFLUENCE (PLAYER, AI): Adjusts the amount that a Signature hit later than the last few seconds factors into pin difficulty.
- This slider is used for the first two Signatures.
PREVIOUS SIGNATURE INFLUENCE 3+ (PLAYER, AI): The same as Previous Signature Influence, but specifically used for the 3rd Signature and beyond.
POST-KICKOUT DAMAGE RECOVERY (PLAYER, AI): Adjusts the impact of lasting body damage while recovering after a kickout. This slider does not affect recovery times.
PREVIOUS SIGNATURE INFLUENCE (PLAYER, AI): Adjusts the amount that a Signature hit later than the last few seconds factors into pin difficulty.
- This slider is used for the first two Signatures.
PREVIOUS SIGNATURE INFLUENCE 3+ (PLAYER, AI): The same as Previous Signature Influence, but specifically used for the 3rd Signature and beyond.
POST-KICKOUT DAMAGE RECOVERY (PLAYER, AI): Adjusts the impact of lasting body damage while recovering after a kickout. This slider does not affect recovery times.
EASY PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement for pin attempts in situations that are unlikely to end the match.
MODERATE PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement when the pin attempt is challenging, but favors the Defender kicking out.
DIFFICULT PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement when the pin attempt could potentially end the match.
Like with Pin Difficulty sliders, we felt it would offer more control over the Submission Mini-Game settings to separate the Player and AI sliders in-game.
ATTACKER CANCEL THRESHOLD (PLAYER): When ON, Player Attackers have a window of opportunity to cancel the submission mini-game before the opponent can escape. When OFF, the submission can be canceled by the Attacker at any point.
ATTACKER BUTTON PRESS STRENGTH (PLAYER, AI): Adjusts the base strength of the Attacker’s button press during the submission mini-game.
ATTACKER WRONG PRESS PENALTY (PLAYER, AI): Adjusts the strength of the penalty applied when the Attacker presses a different button than the one shown in the minigame.
DEFENDER BUTTON PRESS STRENGTH (PLAYER, AI): Adjusts the base strength of the Defender’s button press during the submission mini-game.
DEFENDER WRONG PRESS PENALTY (PLAYER, AI): Adjusts the strength of the penalty applied when the Defender presses a different button than the one shown in the minigame.