When we created HAWKED we were stepping into a competitive landscape, but we had the goal of standing out by mixing shooter mechanics with puzzles and treasure hunts. The journey from initial idea to finished game was driven by an ambition to offer something beyond typical combat gameplay – with the addition of intellectual challenges and exploration.
Hello from MY.GAMES! We’re Executive Producer Andrew Duthie, Creative Director Dmitry Tabakov and Brand Manager Pawel Masny, and in this article, we’ll discuss the process of developing HAWKED, including the challenges faced and the decisions made to bring a new kind of gaming experience to life. This story is about the work that went on behind-the-scenes, learning from feedback, and adapting to create a game that pushes the genre in a new direction.