When Ubisoft revealed Assassin’s Creed Mirage last September during a special stream celebrating the series’ 15th anniversary, the game was up to bat as the next in the long-running series. Set to hit PlayStation, Xbox, and PC for $49.99 with a scaled-back approach and a much shorter runtime, Ubisoft indicated it was using Mirage to return to the series’ roots, serving as a spiritual successor to Altair’s adventure that started it all.
However, Mirage wasn’t always its own game; it started as DLC to 2020’s Assassin’s Creed Valhalla.
“At first, we were working on Assassin’s Creed Valhalla and the DLC, and the idea came up to create a specific expansion for Valhalla and go back to the Middle East,” Mirage creative director Stephane Boudon tells me in the Ubisoft Bordeaux office. “We wanted, as a longtime fan of the series, to go back to this environment [and those] vibes. And it was also near the 15th anniversary of the brand. So it was for us, something we wanted to bring back for the player.”