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Beginner Solo Rogue Guide (Playtest):
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Written by Comrade Cold
So you pick rogue and now what? This guide will tell you what to do.
And I will give some tips and findings here.
-=Before You Hop in to the Dungeon=-
Go to “Class” and then into “Perk & Skill”.
Now you will want to pick:
“Dagger Expert” for that extra 5% of attack damage with daggers.
Or
“Trap detection” you can see traps.
The reason why I would prefer to pick the “Dagger Expert” is that it
gives you extra damage for your dagger it will be better then being able
to detect traps that you can watch out for
When you hit lvl 5 put on “Lockpick Exper” the reason why you should not
have it on earlier is that i you need to survive first to get loot.
-=For the skills=-
“Rupture” you can cause bleed to other players.
Or
“Hide” you can become invisible if you stay still.
-=And for the other slot=-
“Weak points” you deal more damage for 1 successful attack.
The reason why I would not use “Smoke bomb” is that it simply not worthy
it when you can create a natural invisibility with environment.
-=The Fun Part=-
Before you even go to a dungeon or while you are in the lobby open inventory
and change “Throwing Knife” to quick slot 4 the reason is that you will be
able to faster attack someone when they are running away.
Look at the map to find where other players might be.
You can tell that by looking if there is room identical to the one that you
spawn in which is a square.
What you will do with that information is your choice.
This is a tip for the using a dagger on skeletons you can attack 3 times and
then you take few steps back and you can easily defeat them without the problem.
Quick note: do not go to the sides because their attack has a big hit box
which will most likely hit you.
But it only works on 1 vs 1 and 1 vs 2
If there is a larger number then 2 skeletons you run away from there. It is a
low possibility that you will make it out alive.Yes, you can try and i encourage
you to do so without testing you will not find out.
The same goes for mummies 3 hits and go back but unlike with skeletons you can
fight them in a group of 3 due to how slow they are.
The same deal with the monster that resales the poison gas 3 hits and back off
but this time watch out for the gas which moves.
Run away from wizards / skeletons in clothing
Do not try to attack them with starting gear and with out healing just get out
of there.
The other thing is that your torch has a farther reach then your dagger but
deals less damage so you can sometimes use it to get does dragonflies more
easier and they die on 2 hits any one no matter if it is dagger or not
(Dagger – 20 dmg Torch – 17 dmg)
Before engaging in pvp try to see how many players there are and how well
they play.
If you think that you can take them they look for the opening when they would
not see you coming. The other thing is that you should create a escape route
in case if it fails just make some hall dark and run in there and either run
away from there or try to attack them from there if they chase you
-=Overall Tips=-
“There is always one more” it is a rule that you need to learn there will be
always that one more enemy.
Light is your worst enemy so if you are planning to attack a group or single
player try to make the place as dark as possible to stress them more can
cause some unwanted panic.
Watch out for your surroundings and use it for your advantage.
It is okay to lose gear truly it is okay to bring that one bandage that might
have saved your run because you did not see that trap or you might have been
able to take that one more hit.
Depending on your play style chose carefully your healing options the reason
is that we can see that red potion from a far but a bandage is invisible or
you can just waste a per point for “Hidden Pockets”.
Spellbook Benefit List (Playtest):
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Are there any advantages to using the spellbook vs the staves?
The answer is below.
You will move more quickly with a spell book out compared to the wizard staff.
It will also be easier to aim and fire some spells with the spellbook in small
cramped areas compared to the wizard staff.
Since the staff may hit the wall or ceiling causing the spell to fizzle.
Custom Display Resolution Guide (Playtest):
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Written by Capitoneo
You can set custom display resolution for the game. See how inside.
-=TL;DR=-
Path:
%APPDATA%..\Local\DungeonCrawler\Saved\Config\Windows\GameUserSettings.ini
-=Settings to change=-
* ResolutionSizeX=2560
* ResolutionSizeY=1280
* LastUserConfirmedResolutionSizeX=2560
* LastUserConfirmedResolutionSizeY=1280
* Adjust to fit your aspect ratio:
* DesiredScreenWidth=1280
* DesiredScreenHeight=640
* LastUserConfirmedDesiredScreenWidth=1280
* LastUserConfirmedDesiredScreenHeight=640
-=Introduction=-
I prefer to use 2:1 aspect ratio to record my content. So I decided to dig a bit
a see if I can change the display resolution to a custom one. Credits to developers
this was easy to find and change.
-=Instructions=-
Make sure you have a non-destructive text editing app installed.
*Something like: VSCode, Atom or Notepad++
Open file explorer and put this into path input:
%APPDATA%..\Local\DungeonCrawler\Saved\Config\Windows\
Copy “GameUserSettings.ini” to any dir on your computer for backup purposes.
Open the original file using your text editor.
Set your preferred resolution by changing the following values:
* ResolutionSizeX=2560
* ResolutionSizeY=1280
* LastUserConfirmedResolutionSizeX=2560
* LastUserConfirmedResolutionSizeY=1280
Now, if your new resolution does not match the aspect ratio you were using change
these settings accordingly:
* DesiredScreenWidth=1280
* DesiredScreenHeight=640
* LastUserConfirmedDesiredScreenWidth=1280
* LastUserConfirmedDesiredScreenHeight=640
-=Explanation=-
I changed ResolutionSizeY & LastUserConfirmedResolutionSizeY from 1440 to 1280.
So, I had to change DesiredScreenHeight & LastUserConfirmedDesiredScreenHeight from
720 to 640 to match the 2:1 aspect ratio.
Without these changes, the game was overwriting my 1280 value.
How To Extract:
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The dungeons you explore in this game feature levels or floors. You will face stronger
monsters more frequently as you descend deeper. But the rewards at those levels are
far better. So, if you think you’ve gathered enough loot, you can choose to use a Blue
Headstone to exit the level. These days, they pop up randomly rather than being planted
in specific locations. You will hear a rumbling sound as they emerge if you are close
to their spawn. Along with that, a notification will appear in the upper-right corner
of the screen.
When you locate the Blue Headstone, you can interact with it by pressing the F key to
release a gateway to Dark and Darker and launch an escape once it’s open. You have the
option of turning it on and leaving it for a while before coming back. They remain there
once they are opened until they are utilized. But someone needs to guard them because
other players might steal them. The same applies to Red Headstones. Make sure you are
properly prepared before opening these as they will lead you even further into the
dungeons. Although the advantages are significant, your mortality risk rises.
How to Use Spells:
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Based on your class, you’ll need a magic staff or a spell book to cast spells. Wizards
and Clerics are the only two classes in this game that have access to spells. In this
game, you can cast spells as seen below:
* For both classes, begin by securing a Staff as your main weapon. Spellbooks
are also available to clerics.
* Next, equip the Spell Memory ability by going to the Ability section.
* Add the spells you wish to employ right now to your spell memory.
* You can combine and use these spells based on the knowledge you possess.
* Hold down the key to activate your spell memory.
* Here, place the cursor where you wish to cast the spell.
* When you right-click on it, the spell will start to be used.
-=How The Spell System Works=-
The knowledge possessed by your character is used in the spell system. Your character
can equip and cast more spells the more knowledge they have. A second Spell Memory
Wheel can still be equipped with spells. However, you won’t be able to cast magic until
you have acquired enough knowledge. There is a different Tier for each spell. Therefore,
the cost of casting the spell will increase as the Tier level does.
Both characters begin the game with a base Knowledge of 12. You can enhance your Knowledge
by using different gear that you can obtain throughout the game. Some of this equipment
consists of pendants, gloves, amulets, and other items.
-=Spells (All You Can Learn in The Game)=-
There are two classes in this game, and each of them has a wide range of spell tiers
that they can learn. The spells for them both are listed below:
+++- Wizard Spells List -+++
-=Tier 1=-
* Ignite: Spell Cost 1
* Light Orb: Spell Cost 1
* Zap: Spell Cost 1
-=Tier 2=-
* Ice Bolt: Spell Cost 2
* Slow: Spell Cost 2
-=Tier 3=-
Haste: Spell Cost 3
Magic Missile: Spell Cost 3
-=Tier 4=-
* Fireball: Spell Cost 4
* Invisibility: Spell Cost 4
* Lightning Strike: Spell Cost 4
-=Tier 6=-
* Chain Lightning: Spell Cost 6
+++- Cleric Spells List -+++
-=Tier 1=-
* Bless: Spell Cost 1
* Protection: Spell Cost 1
-=Tier 2=-
* Cleanse: Spell Cost 2
* Divine Strike: Spell Cost 2
-=Tier 3=-
* Bind: Spell Cost 3
-=Tier 4=-
* Lesser Heal: Spell Cost 4
-=Tier 5=-
* Heal Light: Spell Cost 5
-=Tier 8=-
* Resurrection: Spell Cost 8
How to Escape the Goblin Caves:
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It’s quite simple.
Follow the circle and find the portal.
Important note: There are a lot of different floors that it can spawn on,
though, which makes finding it tough.