In Game Dev | How going below the waist with above-the-table gameplay creates complexity in this turn-based strategy game.
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
In this edition, principal designer Anthony Sweet tells us how below-the-waist gameplay enabled by above-the-table machinations helped create a complex asynchronous multiplayer in Solium Infernum.