Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.
What do a sun-bleached house in Texas and a rusty oil rig in the middle of the North Sea have in common?
On the surface, these locations set thousands of miles and worlds apart might seem diametrically opposed but they play host to two horror games – The Texas Chain Saw Massacre and Still Wakes the Deep – and use their unique attributes, compelling characters and eerie atmospheres to scare players.