I really wanted to learn how some of these things work on a nuclear level, but I also don’t want to start from scratch every time I make a new game. Here are my modular functions so you can make games quicker without writing the code snippets from scratch each time you make a new game.
- add a mouse function quickly!
- move towards a target with a normalized speed (diagonals are not faster!)
- updated gpio library for (significantly) less tokens. now available for commercial use.
- covers rect collisions and map flags; circ collisions are in lookatlib
- grid based path finding using A*