Wonder if lots of smaller assets might be a better bet than fewer games. Since games tend to be more complex and longer to make. The upside is likely better but its just more risky, not to mention a much different skill-set. Ie: game design, UX aren’t something every dev or artist excels at, it is a domain unto itself. So I guess the answer is “it depends” to a certain extent, since each of us are proficient in different areas, ect but I’m still interested to hear what ppl have to day.
Super curious about those who have tried both and are happy to share metrics.
I myself have limited exp in both departments, and care share what I know.. I’m working on my second game, were 3 yrs into it, and about 200k invested. 1.5yr to go, with a lot of pre-market testing to see if our niche/artstyle will land well. We’re confident, still though, risk. We’re estimating a cool 5m based on our bizdev guy’s estimates.
Our first game wasn’t fully complete imo, programmer was done (burnout I think) so we shipped it. It didn’t make it’s money back. About 10k out, bot sure what they put in.