Hi I need to compile the downsides of Unity WebGL (the upsides are build once, use anywhere, but only when it becomes lightweight and performant on all platforms – not sure we there yet! “Unity WebGL doesn’t support mobile devices”)
1. WebGL vs Desktop/native – e.g. lower CPU performance, less memory on web? What are the memory limits? How does the performance suffer and why and to to what degree on CPU (WebAssembly vs il2cpp)?
2. Considerations for using Unity webgl vs say PlayCanvas…
WebGL vs Desktop, Unity vs js engine
Unity Forum